The overall theme will be gamification, “the use of game mechanics and experience design to digitally engage and motivate people to achieve their goals”.
Book: “Against Flow: Video Games and the Flowing Subject” Soderman, 2021, MIT Press. Pages: 328.
Author: Braxton Soderman
Time: Thursday the 26th of August 2021 from 18:30.
Place: Strandgade 102 and Teams. A meeting link will be sent to virtual participants prior to the meet-up.
Summary: A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games.